MAYA游戏场景建模雕刻纹理综合制作视频教程(Pluralsight-Creating Modular Game Assets in Maya)

2017年7月12日1510

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本视频教程是由PluralSight机构出品的游戏场景建模雕刻纹理综合制作视频教程,时长:3小时46分,大小:1.6 GB,MP4高清视频格式,附工程源文件,教程使用软件:Maya 2017, Zbrush 4r7, Substance Painter, Unity, Unreal,作者:Ian Southwell,共41个章节,语言:英语。

Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。

PLURALSIGHT CREATING MODULAR GAME ASSETS IN MAYA
At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you’ll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you’ll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you’re finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.

01 - Course Overview
02 - Setting up for Success
03 - What Software Will You Need
04 - Project Aesthetic and Exercise Files
05 - Building Your Building Blocks
06 - Building a Standard Modular Piece
07 - Setting up the UVs
08 - Creating the Building Blocks Part 1
09 - Creating the Building Blocks Part 2
10 - Creating the Building Blocks Part 3
11 - Creating the Floor Base Mesh for Sculpting
12 - Creating the Walls Base Mesh for Sculpting
13 - Using the Game Exporter
14 - Adding Sculptural Detail with ZBrush
15 - Sculpting the Walls Part 1
16 - Sculpting the Walls Part 2
17 - Sculpting the Floor Part 1
18 - Sculpting the Floor Part 2
19 - Creating Seamless Textures in Substance Painter
20 - Adding Color and Texture to the Floor
21 - Exaggerating the Crack's Details
22 - Exaggerating the Carved Details
23 - Exaggerating the Normal Map Details
24 - Creating a Smart Material in Substance Painter
25 - Texturing the Wall
26 - Texturing the Ceiling and Exporting Textures
27 - Creating Collision
28 - Creating Collision for Unity in Maya
29 - Working with Collision in Unity
30 - Creating Collision for Unreal 4 in Maya
31 - Working with Collision in Unreal 4
32 - Setting up and Assembling the Framework in Unity
33 - Setting up Collision, Materials, Lights, and a Character in Unity
34 - Assembling the Dungeon in Unity
35 - Assembling the Framework in Unreal 4
36 - Setting up Materials and Lights in Unreal 4
37 - Assembling the Dungeon in Unreal 4
38 - Adding Details and Packing It Up
39 - Building the Unity Dungeon to Play
40 - Creating Modular Assets in Unreal 4
41 - Building the Unreal 4 Dungeon to Play

 

MAYA游戏场景建模雕刻纹理综合制作视频教程(Pluralsight-Creating Modular Game Assets in Maya)

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